Honours Project (2011)
“What Different Methods can Environment artists and Level Designers use to Design, Create and Implement Solid Modular and Re-Usable Assets”
I’m currently working on my Honours Project at Abertay University and i’m very interested in how we can be as creative as possible with as little assets or manpower as possible, I guess it appeals to my problem solving nature
All assets are created by myself using Autodesk Maya and brought together in my old favourite the Unreal Development Kit.
I wrote a short post about the basic principles of re-usable assets a while ago, you can view it here http://gamesindustryorbust.wordpress.com/2010/11/16/honours-project-origins-or-how-i-learned-to-stop-worying-and-love-re-usable-assets/
Below is a collection of images showing the progression of the project, along with a promotional video used in my end of year showcase. Enjoy!















